This is an awesome game!
One minor UI nit: it should be sufficient to drag a die onto any part of a card, rather than only onto the center.
This is more-or-less Go Fish, but with the rule variant that drawing any card you already have lets you go again, rather than only drawing the card you asked for. That rule variant makes the endgame much more painful: it’s very likely that a player who has lots of cards will get many turns in a row.
Discovered a bug. During a game, when the hit button is available, choose the pause option, and then rather than clicking “resume” or “quit”, click in the blank space where “hit” was. You’ll hear a sound as though the button was clicked, and then when you resume, the hit button will be disabled.
(Quitting and continuing is the only way I’ve found to recover from the bug.)
The itch CDN is shutting down, and itch is migrating to a new CDN that requires using a new domain. This is going to invalidate save data for all HTML games.
Would you consider adding saved-game export and import, please?
Vortech Research (improve experience growth for every loot) might be a tad overpowered. Got it along with Shrink Ray and loot duplication, and cooldown reduction after every crit, and I now have a 100% crit rate and fire 20 shots per second even before I start collecting gumballs.
After spending all that, my attack delay is now displaying as 0.00, my range is over 14, and my attacks pierce 10 enemies. I’m wondering if it’ll crash on night 20 the moment I start firing.
Update: didn’t crash, but it slowed down massively. By the end of night 20, I was level 1211.
Crashed on night 20. Probably the experience doubling problem that others have mentioned.
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Achievement unlocked: beat night 20 without touching a key or getting hit.
Lots of burning earthen orbs, orbs give more experience, orb speed on level up, random ability on level up, and abilities to both get an orb and atomize orbs.
Nothing got through the wall of fast orbs, though it was a close thing a few times when the orb wall moved inwards as the secondary effect of the gain-orb ability.
I also had shot speed on level up and shot damage on level up, which I had lots of fun using on earlier nights, but I wanted to see if I could get through the last night without firing.
Another great wizard run. Atomize to make lots of orbs, burning orbs, more experience from orb kills, lots of cooldown reduction, the double-experience ability, and the reduce-other-cooldowns ability. And then orb speed on level up, magic on level up, and more damage on level up.
By the end of night 20 I had 60 damage per shot.
Amazing game! I love the mechanics and the story.
One apparent bug: loading the game doesn’t seem to reset equipment/gold/skills, or possibly something is autosaving. I’d like to reload to try different equipment and skills, without having to go through a reroll.
Also, is the Thieves’ Guild storyline currently unfinished? It seems like it stops after the initial interaction, and the Selky Pint becomes unavailable.
Came across someone playing this amazing combination. No apparent ability to do damage, but amazing staying power. I suspect it won against some builds simply by outlasting fatigue and counting on fatigue to kill the opponent.
I managed to do enough poison damage to outpace its poison removal, just barely.
Tons of fun!
Ran into a few issues:
The fullscreen option makes the mouse cursor disappear, which makes fullscreen unusable for me.
It’s possible, if you accidentally switch windows while holding a key down (or something along those lines), for a key to remain “stuck” down. Painful if that key is “move to the right”.
Much appreciated. With that fixed, I played through to the end.
Is there any further goal after getting the star? Do the blank die faces serve any function? (As soon as I saw them, I wondered if anything happened when blanking every die face.)
EDIT:
Star at day 1208, Zen on day 1528. (I played very carefully, playing to not-lose rather than to move quickly.)